Object Oriented Proguard using Marker Interfaces

There’s no question that Proguard is an indispensable tool when it comes to Java development (Android development in particular) but because Proguard’s configuration is completely text based, there’s a lot of room for human error.  To make matters worse, the compiler can’t tell us if we got something wrong.  Instead we’re left to discover the… Continue reading Object Oriented Proguard using Marker Interfaces